![]() ![]() Mekansm: When equipped hero has less than 50% health, heal allies up to 3 cells away for 250 Health (once per battle).Hunter’s Focus: Hunters deal 10% extra Attack Damage for each other Hunters attacking the same target.Hood of Defiance: +50% Magic Resistance.Eidolons are weak ranged Primordial units that don’t spawn Eidolons. Font of Creation: Primordial units spawn Eidolons on death.Final Flash: Mages reset their cooldown and get full mana when below 30% health.Elusive Targets: Elusive units are invisible for the first 3 seconds of a fight.Dragon’s Hoard: Dragon units gain 1% Attack Damage for every gold you own at the beginning of combat.Check the Bodies: Scrappy units have a 20% chance of producing 1 gold when they kill an enemy.A Higher Class of Criminal: Units in shop offered as if you were 1 level higher. ![]()
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