![]() ![]() This is unfortunate because corpses are not included by default on a player's overview (they are under the celestial grouping), and people sometimes do not realize they are near one until they fail to cloak. Ships within that distance of a corpse from a destroyed player pod will also be unable to cloak. This may or may not be a bug, but in any case is something that any covert ops pilot should know about.Īny of the objects listed above that force a decloak will also prevent cloaking (or re-cloaking) on the part of a ship within 2000 meters. Occasionally, passing through the very center of a planet (and probably moons as well, though I have not tested this) while just entering or exiting warp will decloak you. Any mission object or structure (including the huge dust clouds that often fill a mission).Things that will cause a ship to decloak include being within 2000 meters of any of the following: It is generally difficult to cause one's enemies to decloak, though, so these things usually occur by accident or through carelessness on the part of the cloaked pilot. Style="font-style: italic ">Cloaks are probably the most fun module in EVE.Ī lot of things can cause a cloaked ship to decloak and become visible. ![]() Style="border: 0px solid width: 300px " /> Style="margin: 10px border-collapse: collapse float: right width: 300px " What will force my cloaked ship to decloak? Thus, these frequently asked questions are presented for your edification. This has resulted in a great deal of misinformation about cloaks. There are many ins and outs to using them, and there have occasionally been changes to the way they work. Once you can use cloaking module, you become capable of moving around dangerous areas of space with much greater ease, and can operate even in hostile space without too much trouble. They are so important that I divide my time playing EVE into two parts: before I trained to use cloaks, and after. Cloaking modules are a critical part of any EVE pilot's repertoire. ![]()
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